Lantisite

Mark of Reckoning and Fragility

I received these marks for completing a large amount of quests for the orc pursuer in Dungeon Wroth. These quests involve going into the maze of rooms that is through a teleportation room from the first floor of Dungeon Wroth. The teleportation room is located in the center row of cells. When you find the portal at the end of the maze, and go through it, you will see the orc pursuer. It can be difficult getting through the maze though since it is littered with mobs, some of which are aggressive, and traps that can cast confusion, blindness, dispel magic, or just cause explosions.

The orc pursuer will speak to you in orcish, so you nod to him and say yes, acting like you understand, and he will give you the name and location of a mob that needs to be killed. Exit through the portal to return to the recall of Dungeon Wroth once you have your assignment.

All you have to do is to go to that location, kill the assigned mob, and bring back a part of its body as evidence. Heads and legs seem to last the longest. Arms and tails are also acceptable. Sometimes you will be assigned a mob of which there is only one of, or it may be difficult in some other way to get a part, such as a mob in a difficult or out of the way location. You are on a timer though, so try to get a body part as quickly as possible.

Once you have the part, quickly run back to Wroth and go back through the maze, while hoping you had enough foresight to mark the path somehow, and give the part to the orc pursuer. You will be rewarded with skill and spell manuals or didactic parchments, and when you do enough of these, you can get marks for it as well. I did many of these quests while I was collecting manuals for the mark of Profession.

For assisting the Orc Pursuer in his efforts to track down victims, the Powers have granted thee a Mark.
You have been granted the Mark of Reckoning!
You gain 50 practices!
You gain 150 archon points!

For observing firsthand and capitalizing on the fragility of life, the Powers have granted thee a Mark.
You have been granted the Mark of Fragility!
You gain 75 practices!
You gain 600 archon points!

That was 100 orc pursuer quests for Reckoning mark, and 400 for Fragility. I still need quite a few more to get mark of Automation, which is gained the same way.

Mark of Reincarnation

You must pray death after being touched by a friendly ghost (scatter mob) to obtain the mark. You have to pray death while still in the room you were touched in by the ghost and soon after you were touched.

I obtained this mark while I was on my way to the New Rigel bank to deposit my earnings from a trip to the Irda Isle caverns. It was only by chance that I stopped in the room the friendly ghost was in. Once I realized what had happened, I prayed death immediately. I received the mark and was reincarnated as expected.

For being within their good graces, the Powers have granted thee a Mark.
You have been granted the Mark of Reincarnation!

Mark of Reliability

This mark is located in Xalt, an Unseelie outpost on Beltane near the Cenotaphy.

This mark will require 10000 gold, magic unlock scroll or spell, detect invisiblity affect, and being in a certain room at a certain time.

First, you need to be in the right room of this area at 3 am Alyrian time, so set up to access the room should be completed, or in place, before that time.

When you approach the entrance to this area and try to enter, you are not permitted entry by the guards standing before the outpost.

'Gate pass' you say to Fazook, the Captain of the Guard.
'Well obviously you must visit the office of Immigrations to get an Immigrant's pass.' Fazook, the Captain of the Guard says to you.
'The office is the first east on Tirona's Way just past these doors.'
'Once there you will need to inquire about an Immigrant's pass.' Fazook, the Captain of the Guard says to you.
'One of my guards will accompany you to the office.'
A member of the Xaltian Guard escorts you to the office of Immigration.

Then, you will be in a room with Myriddia, the master of immigration, who wants to be bought off for a gate pass. Unfortunately, I don't remember what phrase actually prompts her to tell you that she wants to be bribed, but she does. So give her 10000 gold, for more than that she offers you a "better" pass, but I have given her twice that amount, but not noticed any difference in the pass quality.

Anyway, proceed to the northside of the area, and look for a room listed as a Communal Apartment.

This room has an illusory western wall. Here is where you need to cast detect illusion on yourself to see the wall.

Then, close to 3 AM, use magic unlock on the illusory western exit door. Enter the room and wait. The room has an effect which pushes you out the door, so if it does this, just walk back in quickly.

At 3 AM, a sidhe spy and another mob will come into the room. An exchange of documents and gold will occur. Immediately after this string appears, initiate combat with the sidhe spy.

It is an easy match for an archon. Once the NPC is dead, it drops a folio of documents, and a dull ring. Take these items.

The folio is meant to be returned to the head of intelligence for Xalt to get the mark. The ring is needed for the Mark of Confinement, should you choose to do that.

The master of intelligence's office is north of Myriddia, the immigration master's office.

You give a folio of top-secret documents to Ilagari, the Master of Intelligence.
'Consider yourself very lucky you found the rest of these documents, Lantis.' Ilagari, the Master of Intelligence says to you.
For proving yourself to be a reliable ally to the Fey, the Powers have granted thee a Mark.
You have gained the Mark of Reliability!
You gain 541 quest points!
You gain 20 archon points!
'Thank you for your help with this.' Ilagari, the Master of Intelligence says to you.
'You are a true friend and always welcome in the town of Xalt.'

'I will be sure to talk to my friend Myriddia and see to it that she knows what you have done for us.' Ilagari, the Master of Intelligence says to you.

Mark of Respect


It didn't take very long to get to 100 completed crystal quests.

You give a small crystal to Tadamir the guildsman.
'Thank you, Lantis!' Tadamir the guildsman exclaims to you. 'Here is your reward, as promised.'
Tadamir the guildsman gives you 30,000 gold coins.
You gain 11 quest points!
You gain 0 experience points!
For assisting the Crystal Guild in their search, the Powers have granted thee a Mark.
You have been granted the Mark of Respect!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!

Mark of Retreat, Remembrance, and Sloth

I received these mark for completing my first, second, and third toy boxes by filling them each with a full set of collectable plushies.

You can purchase a toy box of your very own from the antiques shop in Xaventry. Then, you can find the plush toys as scatter items on mobs, or receive them as part of daily rewards. To complete the collection, you need one of each of the thirty unique plush toys together in one toy box.

After you compile your collection, you will receive a mark. Fortunately, collectable containers now are always save location, even before they are complete. This is enormously helpful so you don't have to carry these around with you all the time, and risk losing them, and having to start over.

Of course, once you finish one, you still have two more to do to get all the marks for collecting plushies. At least plushies are the easiest type of collectables to find, it seems.

You put a singing Perlin Noise plushie in a velvet-lined toybox.
You slip the last remaining plushie into a velvet-lined toybox, completing your collection and filling up a velvet-lined toybox.
A velvet-lined toybox closes.
You hear a faint *click* from a velvet-lined toybox.
For retreating from adult affairs into a cuddly fantasy world, the Powers have granted thee a Mark.
You have been granted The Mark of Retreat!
You gain 635 quest points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!

You put a glowering Ghryzhrymydyon plushie in a velvet-lined toybox.
You slip the last remaining plushie into a velvet-lined toybox,
completing your collection and filling up a velvet-lined toybox.
A velvet-lined toybox closes.
There is a faint *click* from a velvet-lined toybox.
For amassing the sheer amount of toys necessary to fill a toybox, the Powers have granted thee a Mark.
You have gained the Mark of Remembrance!
You gain 742 quest points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You put a glowering Ghryzhrymydyon plushie in a velvet-lined toybox.
You slip the last remaining plushie into a velvet-lined toybox,
completing your collection and filling up a velvet-lined toybox.
A velvet-lined toybox closes.
There is a faint *click* from a velvet-lined toybox.
For investing so much of your time amassing this collection of dolls, the Powers have granted thee a Mark.
You have gained the Mark of Sloth!
You gain 623 quest points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!
You gain 50 archon points!

Mark of Revenge

This mark is located in Xaventry, and is available to levels 61 to 241.

Getting this mark is a bit of a trick. Although the actual steps aren't difficult, finding someone who can trigger the mini initially is half the battle. Well, it may actually be changed since the person who helped me get it was trying to get the mark for the entire Blue Rose Alliance.

To trigger the mini quest, you must first visit Sarin, a Maradas citizen. Sarin is located in the Maradas section of Xaventry, in the first house south off the road going east into Maradas. Go in an out until he speaks to you, much like you might do with the raucous drunk for the Temperance mark. Although you don't need to be able to make him trigger on your own, you will need to find someone who can to help you at least.

Here is a log of what Sarin will say to you. Please note, my logs for revenge are not complete.

You look like someone of means and will, interested in working a job for me?'

(Player) says something to Sarin, a Maradas citizen.
Sarin, a Maradas citizen nods to all in the room.
'Good.' Sarin, a Maradas citizen says. 'Night before last, some troublemaker decided to throw down at the Broken Sheath. I didn't have backup, since I don't really have friends, but he needs to be taught a lesson anyway.'
'Are you made?' Sarin, a Maradas citizen asks. 'You look it. Are you prepared to do this?'

(Player) says something to Sarin, a Maradas citizen.
'Good.' Sarin, a Maradas citizen says.
'Go find some matches.' Sarin, a Maradas citizen says.
'Gath-enchanted ones, so they don't fizzle out when you need them. Those Ithrilis creeps have powers.'
'And those damn water elves love fountains everywhere, so take this, too.' Sarin, a Maradas citizen says.
Sarin, a Maradas citizen gives (Player) a large red oil can.
'Go talk to Illana, ask her about me.' Sarin, a Maradas citizen says. 'She'll lead to you to the guy.'

Then, go to the Broken Sheath Tavern, located on Market Street in Xaventry, and talk to Illana about Sarin.

'Sarin, engh?' Illana asks. 'Yeh, he was the guy that almost got in a fight with Nelinde. I sent them both home, too drunk. An ogre friend of mine took Sarin back to his hut over on the west side, and several of Nelinde's friends took him back to the Ithrilis district.'

Next you'll need something to light the oil can that Sarin provided you with. Go to the merchant that wanders around Xaventry and buy a matchbook from him. Once you have the match from the matchbook, take it and the oil can to Nelinde's home in Ithrilis. The Ithrilis section of Xaventry is south of the Maradas section on the main road. Once you locate Nelinde in his home, equip and use the red oil can inside his home until it is empty. Then, drop the can in the room.

Note: If you got someone to help you with this then the oil can will be bound to that person, but they can give it to you and you will gain ownership of it. At that point you can use it to complete the mini quest.

Moving like a ghost, you cradle a large red oil can, lovingly spilling its blood onto the floor.

You slosh the final contents of a large red oil can onto the floor, emptying it.

Next, take an enchanted match from a matchbook. Use the match, then unequip the match, and drop the match in Nelinde's oil doused house.

You light an enchanted match and hold it.
You strike an enchanted match...
An enchanted match flickers.

You stop using an enchanted match.

You drop an enchanted match.
A lit enchanted match makes a graceful arc towards the floor.

At this point, you're going to want to leave the house, because Nelinde's home is about to turn into a exploding ball of fiery vengeance. However if you were to stay this is what you would see before you died:

Everything goes black as the dwelling is engulfed in a fireball.

Anyway, once Sarin's wrath on Nelinde has been done, return to Sarin.

'Hey, you did it.' Sarin, a Maradas citizen says.
'Good work, I appreciate it.' Sarin, a Maradas citizen says.
For lighting the fires while the city sleeps, the Powers have granted thee a Mark.
You have been granted the Mark of Revenge!
You gain 40 practices!
You gain 300000 experience points!
Sarin, a Maradas citizen says, 'But now, I fear that I shall be ratted out...'
Sarin, a Maradas citizen makes his escape with the greatest of ease.

Mark of Reversal

Thanks to my clannie, Dragonsnort, for discovering this one for us. This one is still new, so the actual requirements are not clear. That being said, it appears you can receive this as fourth class or archon, though I don't think its advisable to try it much earlier than that without help.

To receive this mark, go to A Forsaken Oil Well. There, kill the guards outside of Thyria's room, and then attack Thyria. She will stop combat automatically to talk to you. The guards may paralyze you, so be ready to flee to heal.

'Wait!' Thyria, the siren lieutenant exclaims. 'Stay your hand for a moment!'
'You have slain my minions, and wish the same for me.' Thyria, the siren lieutenant says.

'I understand it, after the gruesome fate we inflicted on the former inhabitants of this metal hell.' Thyria, the siren lieutenant says to you.

'But there is a more noble path for you, if you wish to hear it.' Thyria, the siren lieutenant says to you.

You nod at Thyria, the siren lieutenant.

'I may be something of a brute and a murderer, but I understand this world and its boundaries.'
Thyria, the siren lieutenant says to you. 'I am civilized.'

'My Queen, however, is a relic of a past age.' Thyria, the siren lieutenant says to you.
'She is grotesque, and does not commit these acts for money, or any other reason.'

Thyria, the siren lieutenant says to you, 'She kills for its own sake, and is the real monster.'

'If you...' Thyria, the siren lieutenant says to you. 'Clear the way for my rule, I will promise
you a more civilized enemy, and you may have whatever loot she stores on her person.'

'Now either fulfill my task or finish our fight.' Thyria, the siren lieutenant says to you.

Now, leave A Forsaken Oil Well, and cross the bridge to the other oil derrick that it connected to it. In this area, visit the Queen.

*Sitting on her haunches, a massive siren queen occasionally screeches orders.
The beautiful, deafening siren queen exclaims to you, 'I assume that mutinous hag Thyria sent you!'

The beautiful, deafening siren queen says to you, 'I send her on a routine mission, and she believes herself a queen, but cannot muster the courage to challenge me.'

The beautiful, deafening siren queen laughs heartily, the soundwaves deafening.

'I will say this, only.' the beautiful, deafening siren queen says to you. 'You may try to defeat me, and receive whatever pittance she has offered you, but there is another option.'

The beautiful, deafening siren queen says to you, 'If you betray her, and eliminate her for me, the job will be easier, and the reward greater.'

'As I said, she is no Queen, and will not pose quite the...' the beautiful, deafening siren queen says to you. 'Challenge.'

'It is your choice.' the beautiful, deafening siren queen says to you.

Then, with your new mission, return to the Forsaken Oil Well and Thyria. To get to her you may have to fight your way through several aggro no-flee NPCs that with to protect her. Calm will help so that you can flee long enough to heal and resume the fight. When you finally make it back to Thyria, kill her.

The beautiful, deafening siren queen says to you, 'Thyria is dead and you have dealt the stroke, so I will honor our agreement.'
Thyria, the siren lieutenant has been slain!
You receive 0 archon points.

The beautiful, deafening siren queen sings a soft, unfairly beautiful tune into your ear.

For having the humility to change course, the Powers have granted thee a Mark.
You have been granted the Mark of Reversal!
You gain 39 practices!

Mark of Rites

I would say that this has been one of the most time-consuming marks I've ever tried for. It's not the most time I've ever spent on a mark. I would say that honor goes to either polarity or ingress, neither of which I actually got on my main.

You must put together a set of three keys from various mobs in Dungeon Avarice, and present them to the advant of the caves along with a sacrificial offering of a young succubus for this mini quest. The goal is to receive from him the huge bone key that allows you to get to the Dracolich. Thankfully, you only have to get the key to obtain this mark. You do not actually have to visit, fight, or kill the Dracolich.

This mark can be obtained by heros and archons (240+.) I received it as a hero, which proves that it can be done at 240. This mark is a mini quest in Dungeon Avarice, the NPK/CPK dungeon with a challenging layout and very few places to recall out from. It is located north of Rune Forest at the end of the small trail. This mark requires you to have an evil alignment which I believe is at least -350. Also, this mark can only be completed at in-game night time. However, you may wish to do parts of it during in game daytime as well.

Before you head to Dungeon Avarice, I would recommend finding a map of Dungeon Avarice that is not too confusing for you so that you can orient yourself if you become lost, which can happen easily. Clan Northstar has two maps of Avarice, so you can pick which makes more sense to you. Also, I would recommend checking who for people in the dungeon or underground. Although Avarice is not a high traffic area it is snared occasionally by pkers.

After you enter Avarice, go all south, then all down to get to the Bottom of the Stairs. From there, go all north, all east, all north, east and all north again. Then, go down into an underground river. Go west twice, then south, east, and southeast into A Gravel Landing. From there, go up and follow the path until you get to Unknown, a dizzy room. If you have dispel area, you can use it to clear out the dizzy affect. However, if you don't you'll just have to stumble around until you get where you are trying to go.

If you should need to make a quick getaway from PKers while in this area, be advised that the room directly up from Unknown is a place you can recall out from. Also, the up in the area with Anthraxus will take you back to the icy stream, which there is a recall point 2 west from, I believe.

I would recommend starting with either Anthraxus or the Lich Lord. Both of these mobs are in NPK and both are entirely soloable. To get to Anthraxus, go north from Unknown to a Dimly Lit Corridor. Anthraxus moves around in this area, so kill him until you get a key from him. All of the mobs you have to kill for this mini may need to be killed multiple times for the keys to drop.

Then, go back to Unknown. This time, go southeast into A Chamber of Eyes. Go south, all east, north, east, and south to get to the Lich Lord. Likewise, kill the Lich Lord until he drops a key.

Before you make your way to the third mob, I recommend changing your good gear out for CPK gear and trunking or lockering your other valuables. The ancient dragon is in the northwest area from Unknown. Only the room with the dragon is CPK, and the rest are NPK. I found the dragon harder to kill than Anthraxus or the Lich Lord. I had to flee to heal several times when I was by myself. It helped greatly to have another hero or archon assist in killing it. As before, it may be necessary to kill the dragon multiple times to get a key.

Finally, when you have a set of three keys, go south from the Unknown. In this area are Nosferatu and his cadre of young succubi. You may have noticed when you were killing Anthraxus that there are succubi in that area also, but those are not young succubi. You must charm a young succubus to join your form. I found that a charm scroll does not work effectively on these mobs, although your mileage may vary. So, to spare yourself the trip to Diocletian to slay the wandering bard to get a charm scroll that probably won't work anyway, I would suggest enlisting help from someone who can cast charm, or if you have herbalism, like me, make some charm mixes and throw them at the succubus. Additionally, the succubi group together in forms, so you will probably have to kill one or two of them to break up the formation. They will not form with you if they are already formed with another succubus.

Once you have managed to get the succubus into your form, you must get it back out and up through the dizzy room. Sometimes there are aggro mobs. If you encounter one with the succubus in your form you will have to kill it since the succubus can not flee. Take the succubus back to the Underground River and continue east until you get to the advant of caves. The succubus could be hit by falling rocks on the short trip, and die, forcing you to return for another sacrifice. If you make it all the way to the advant with the young succubus and the keys intact (they decay after two or three real days) and it is night time and you are evil, you are almost done. Just to be safe I went visible and unshifted before I did the last part of this run.

You give a bloody key made of bone to the advant of the caves.

You give large key made of bone to the advant of the caves.

You give small bloody key to the advant of the caves.

You say to the advant of the caves, 'Sacrifice'
The advant of the caves smiles at you. Doesn't that just make you want to smile back at him?
The advant of the caves exclaims, 'A succubus, a truly perfect sacrificial item for this wicked hour!'

The advant of the caves circles his hands mysteriously in the air.

The advant of the caves begins muttering an incantation and making arcane gestures...

The advant of the caves has completed his casting.
The advant of the caves's dark power stops a young succubus's heartbeat for the space of seven seconds!
Your blood freezes as you hear a young succubus's death cry.
A young succubus collapses lifeless to the ground.
A young succubus stops following you.
The advant of the caves sacrifices the corpse and mumbles a strange incantation.

The advant of the caves's hands glow faintly and a key suddenly appears.

The advant of the caves drops a huge bone key.
For performing the rites of the Dracolich, the Powers have granted thee a Mark.
You have been granted the Mark of Rites!
You gain 0 experience points!
You gain 50 practices!
You feel more evil.

Mark of Rivalry

This mark is straight forward and pretty simple, for an archon. To get this mark, you need to kill the Archmage of Fire in Atlantis and the Archmage of Fire in Aequetus without dying before you kill both of them. As far as I can tell, they do not have to be dead at the same time.

Both of these NPCs are bosses. I don't know if you have to solo them to get credit for this mark, but they are definitely solo-able for an archon.

The Archmage of Fire begins muttering an incantation and making arcane gestures...
You dodge out of the way of the Archmage of Fire's first attack.
The Archmage of Fire is cut on the head with your slash causing lethal damage.
For rendering moot the rivalry between the two competing Archmages of Fire, the Powers have granted thee a Mark.
You have gained the Mark of rivalry!
You gain 5 practices!
The Archmage of Fire has been slain!
Your blood freezes as you hear the Archmage of Fire's death cry.

Mark of Robocide

This mark was from Phineas Kapek's Invasion global of September 2010. To receive it, adventurers were required to slay 300 of his robot mobs.

This was very time consuming. For lower levels, there were problems with people stealing your mobs when you had to flee to heal, and at the higher levels the mobs were not exactly easy. After a while though, I hit my stride. Once I had established the most effective ways to take them down, it was a cinch. I still died a lot though when they hit me harder than I accounted for.

The mark itself didn't reward anything, but each time you killed 100 robots you received a bonus of practices, and the rewards doubled when you hit 200 and then when you hit 300 robot kills. So by the end the reward was sizeable.

There was also the mark of menace and mark of creation given for this global. I did not receive menace though. This global ended with a loophole for what I believe is a potential reprise of the invasion in coming years. So maybe next time I can get that other mark.

Mark of Roving

I received this mark ostensibly by being in the right place at the right time. This happens to me very occasionally.

Oceanus Ingenii
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A cetacean spine the length of the towne of Rune floats here.

For wandering Alyria in search of interesting things, the Powers have granted thee a Mark.
You have gained the Mark of Roving!
You gain 38 practices!

This mark can be obtained by any level. You just have to get lucky and find this very large skeleton floating in the ocean. Then, you walk along the spine and hopefully get the mark.

I do not know if more than one person can receive this mark from the same skeleton sighting. It is worth trying.

This skeleton generates once daily according to recent game updates.

Mark of Rulership

I finally received this mark at the end of April 2016. Ostensibly, this mark is given for ruling a clan for 40 Alyrian years, which is 10 real years.
However, in actuality, you don't need to be a clan owner or even leader for this entire period. It does appear to require 10 years of uninterrupted membership in the same clan
and, due to the rewards, should be obtained as an archon. This is probably the last mark I will ever get since I am essentially retired from this game now.

You hand The Master of Clans a tiny amount of maleficarum roots.
You have gained the Mark of Rulership!

You raise a level of experience!
You gain 0 hit points, 5 spell points, 5 stamina, and 28 practices!
[CLAN] Archon Lantis has gained class level 89, total level 241!

You raise a level of experience!
You gain 0 hit points, 5 spell points, 5 stamina, and 28 practices!
[CLAN] Archon Lantis has gained class level 90, total level 241!

You raise a level of experience!
You gain 0 hit points, 5 spell points, 5 stamina, and 28 practices!
[CLAN] Archon Lantis has gained class level 91, total level 241!

You raise a level of experience!
You gain 0 hit points, 5 spell points, 5 stamina, and 28 practices!
[CLAN] Archon Lantis has gained class level 92, total level 241!

You raise a level of experience!
You gain 0 hit points, 5 spell points, 5 stamina, and 28 practices!
[CLAN] Archon Lantis has gained class level 93, total level 241!

You raise a level of experience!
You gain 0 hit points, 5 spell points, 5 stamina, and 28 practices!
[CLAN] Archon Lantis has gained class level 94, total level 241!

You raise a level of experience!
You gain 0 hit points, 5 spell points, 5 stamina, and 28 practices!
[CLAN] Archon Lantis has gained class level 95, total level 241!

You raise a level of experience!
You gain 0 hit points, 5 spell points, 5 stamina, and 28 practices!
[CLAN] Archon Lantis has gained class level 96, total level 241!

You raise a level of experience!
You gain 0 hit points, 5 spell points, 5 stamina, and 28 practices!
[CLAN] Archon Lantis has gained class level 97, total level 241!

You raise a level of experience!
You gain 0 hit points, 5 spell points, 5 stamina, and 28 practices!
[CLAN] Archon Lantis has gained class level 98, total level 241!

You raise a level of experience!
You gain 0 hit points, 5 spell points, 5 stamina, and 28 practices!
[CLAN] Archon Lantis has gained class level 99, total level 241!

You gain 25000 archon points!
You gain 500 practices!
The Master of Clans tells you 'Thank you for the 9 gemstones, Lantis!'
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