Lantisite

Mark of Satisfaction, Stone, Planning, and Influence

Amazing! That's how it felt to get 17000 archon points all at once. These marks require participation and leadership in one clan for an extended period of time.

Stone mark requires membership in the clan for 4 Alyrian years, or 1 real year.

Planning mark requires membership in the clan for 8 Alyrian years, or 2 real years.

Influence mark requires membership in the clan for 12 Alyrian years, or 3 real years.

Satisfaction mark requires membership in the clan for 20 Alyrian years, or 5 real years.

So, if you can sit tight in one clan for 5 years, possibly working your way up to a leadership position, then you can benefit greatly. I was fortunate that when these marks were implemented, I had already been in Phoenix for plus 5 years, so I got all the rewards at the same time, and gained like 6 archon levels all at once. All I had to do to receive the marks I was due was to deposit some gemstones into the clan account at the clan master.

I'm aiming for mark of Rulership next, though it will be a couple more years until I get that one, I think.

You hand The Master of Clans a tiny amount of maleficarum roots.
For thy stolid participation in your clan, the Powers have granted thee a Mark.
You have gained the Mark of Stone!
You gain 500 archon points!
You gain 100 practices!

For thy efforts planning your clan's future, the Powers have granted thee a Mark.
You have gained the Mark of Planning!
You gain 1500 archon points!
You gain 200 practices!

For thy efforts towards building a better future for your clan, the Powers have granted thee a Mark.
You have gained the Mark of Influence!
You gain 5000 archon points!
You gain 300 practices!

For thy efforts towards building a better future for your clan, the Powers have granted thee a Mark.
You have gained the Mark of Satisfaction!
You gain 10000 archon points!
You gain 400 practices!
The Master of Clans tells you 'Thank you for the 15 gemstones, Lantis!'

Mark of Scarring

This mark is available to levels 100 - 241, from the Gypsy Village in Sigil Underground. You must have a personality score of less than or equal to 18 to receive this mark.

In order to meet the requirements for this, I had to lower my personality score. To do this, I used a devil's dagger from a mob in Dungeon Wroth. The devil's dagger is an item that has an attribute of negative personality.

Once I had that, I travelled to Sigil Underground, which is accessible through worldgate, or various tunnels in Alyria. I used an online map of Sigil Underground to locate Gypsy Village. I don't go to Sigil Underground that often, and I am directionally challenged.

The gypsy village consists of several decoupled train cars, as though the residents of this village were part of a travelling circus at one point. Hence the carnival clown. Standing in front of the westernmost car, I used sneak skill, and when I was successfully sneaking, I headed north into the car.

A half-painted carnival clown gasps as he realizes what you just did.
A half-painted carnival clown leaps down from his perch and seizes upon you.
Shaking you feverishly, a half-painted carnival clown gets a huge anticipatory grin on his face.
A half-painted carnival clown says, 'ELLO GUVNA WANT SOME FACE PAINT DOES YE'
A half-painted carnival clown whips out a small paintbrush, and paints a bear on your face before
hopping back up on the box.
For being mentally scarred, the Powers have granted thee a Mark.
You have gained the Mark of Scarring!
You gain 16 practices!

The effect of this face painting is that you have existential horror affecting you for a couple of hours. This spell renders you insane, as in 0 sanity. Which isn't debilitating, but is annoying. I idled until the effect wore off.

Mark of Serenity

It was during the Blue Rose Alliance PK Night, hosted in Clan Lin-Kuei's clan hall, that I realized that it would be advantageous for me to practice up as many skills as I think I need as much as I want now, while I'm forcibly camped at 120 until I get all my second class marks.

If you weren't already aware of this, the amount of practices it takes to train a skill grows as you reach higher levels. So, practicing skills while you are a relatively young character (first class and second class) is preferable to waiting until you are in a fourth class. It will take substantially less practices to raise your skills and spells to 75%.

In that spirit, I decided to try to get the mark of serenity once again. I'd tried before rather half heartedly, but this time I got serious. To achieve this mark, I first put my most precious equipment in my locker. This is because this marks involves going into NPK at least.

Then I travelled to Xaventry, and went into the Temple of Vandyne. If you're a fool like me, you could walk around in there for an hour and not find the UP. Finally I went to the center where the blood fountain is, and read the room description. It clearly states how to get up, which is staggeringly simple (go in any diagonal direction and there will be an up.) Then find the next UP on the second floor and go up. Search here and you will find another UP. You will need to levitate to get any higher. Going up you will be at the center of four exits, one for each diagonal direction. Choose any one. The room you enter will be an NPK dizzy room.

Now for the requirements. This mark will require you to sleep in the NPK room you choose (room title is Peaceful Bliss) for 15 minutes to an hour. This is because the mark cycles around the four possible rooms (I believe, every 15 real life minutes or 1 Alyrian hour.) To get the mark you may need to be visible. Also, you will probably need to have at least 14 personality, and have that personality be an even number.

Furthermore, if one person gets the mark, the room he or she is in is removed from the cycle for a period of time, so it would not be wise to try to get the mark in the same room.

For patiently seeking enlightenment within this chaotic world, the Powers have granted thee a mark.
You have been granted the Mark of Serenity!

Lastly, if you are attacked while you are sleeping, it is important that you do not flee. Let yourself be killed, if you have to, and accept a death in NPK. If you flee, you will be fleeing to CPK, a place that is much worse for dying in. To get out when you are done, I recommend clan gohall-ing, though recalling to your home probably would also work.

Edit: Several PK places in Xaventry, including the Vandyne temple were made no-recall, no-gohall, so to get out of Peaceful Bliss requires that you go through CPK.

Mark of Servility

I was working on my compendium of Stargazer information, when I stumbled across the young druid, better known as the evergreen druid, in Sigil.  I ran to get her the silverthorn plant from the Labyrinth of Acron, and ran back to give it to her.  I located her in a hidden room, inside the baron's bedroom in Pileus Castle, inside one of the mirror in Illandrama Library. The evergreen druid seems to appear when the moons change phases. Once someone finds her and gives her the silverthorn plant, she is transported to Trigael. You could theoretically reach her on Trigael through a side quest involving the diplomat/moon imp, a door knob, and the heart stone. Yes, the heart stone and the moon imp thing do have a purpose, are you surprised? More details on this side quest when I can remember them.

You give a silverthorn plant to a young druid.
For helping a lost druid in her time of need, the Powers have granted thee a Mark.
You have been granted the Mark of Servility!

Mark of Sociability

While I was running down the list of marks to see if there was anything I could do, that I hadn't completed yet for some reason, that wouldn't be too difficult to finish, I decided to go ahead and try to get Sociability. "How hard could it be?," I thought to myself. I obviously forgot why I didn't have this already.

To receive this mark, you've got to find a giggling little boy (A young boy runs around here, hiding from you,) three times and look at him. This is just like the mark of sociableness, except that that mark only requires you to look in the social tower rooms. The area that the giggling little boy hides in is every realty area in the entire game.

I spent a while walking around the various realty areas, and I did find him once. Most of my time though was spent going through the same section of area multiple times, trying to find my out, or making sure I didn't forget to check in any rooms. It got to the point where I just gave up and the next day decided on a new approach.

That's when I decided to work smart instead of working hard. My initial idea was just to look at maps while I was searching so I didn't miss anything. When I noticed that some of the maps didn't look that complicated, in terms of layout, I just went ahead and made speedwalks for some of the realty areas to check every room, and to minimize time spent backtracking through rooms. The realty areas through portals were especially easy because they all share the same layout, it seems.

I coupled those with an event that made a loud noise if I saw the text string for giggling little boy. Then I could just scroll back to where I saw it, and go directly there.

Speedwalks for New Rigel Gardens, Rune Estates West, Rune Realty (East,) Tellerium, Xaventry, and portal realty areas.

I was planning to fix any problems with these speedwalks, and maybe make others, as the need arose, but since I got the mark I don't have any real incentive to perfect them, but they should at least help.

'Yay!' a giggling little boy exclaims. 'You won!'

For traveling about and making friends in the many housing estates of the world, the Powers have granted thee a Mark.
You have been granted Sociability!
You gain 67 building points!

Despite the brightness of her dress and sunniness of her disposition, this young girl looks quite intent on playing hide-and seek. She's not a very good hider, which it appears to be her turn to be, since she can't contain her pleased giggles, and she just won't stay still, but it could be fun to play anyway. Even if she is not particularly good at keeping herself a secret, her power lies in the tower she chose to play within. The Ivory Tower is full of nooks and crannies for her to be sneaking about in, and when her game requires three successful finds to win, that might take a while.
He is a gnome approximately 4'2" tall.
A giggling little boy is in good health.

Mark of Sociableness

This is one of a handful of marks that you can get from being in social. You must find the little girl in the sundress and look at her, three consecutive times.

I tried this mark a few times without success before I got it. Mostly because the little girl would be hiding in a clan chat room, and no one from the clan would be on to tell me the password. Finally, I found her two times when she seemed to disappear. By a stroke of luck, I found a hidden area off the center staircase with a bunch of rooms behind it. She was in one of them, and I got the mark.

For kindly playing a game with youngsters, the Powers have granted thee a Mark.

Mark of Sociality

Thanks to additions and changes related to the new release, I have received four marks just this week. And I love it, as a mark woman of loose morals. Getting these four marks helped vault me over the 100 mark point and up to 101 marks, or 102, if you want to count Valkyjra.

Anyway, the most recent mark was the mark of sociality which requires you to be in social without idling for hours on end, and maybe even days. I have tried to get this mark before now. Unfortunately, getting around the system automatically logging me out after 120 minutes was a challenge. However, since that time a change was made to the game so you do not forcibly idling out in social anymore. I am able to stay connected if I'm sitting in social even if I spend hours or days away. I think due to this change, a lot more people will be able to get this mark.

Unfortunately, I don't have my own log for this mark because I wasn't active when it occurred, but this is what it is supposed to look like:

For being so socially active, the Powers have granted thee a Mark.
You have been granted the Mark of Sociality!

Mark of Solutions

This mark is for novices and very lowbies as it is only eligible until level 29. To receive it though is quite easy. All you need to do is to board the Merdraco, and in doing so discover a solution to getting around Alyria.

'Ahoy!' Captain Pierot exclaims to you. 'This be the Merdraco, a finer vessel there never 'twas! We sail Alyria, port by port, welcome to the crew!'
Captain Pierot tips his hat to you. How gallant!

For finding a superior method of intercontinental transportation, the Powers have granted thee a Mark.
You have been granted the Mark of Solutions!
You gain 50000 experience points!
You gain 50 practices!
You board Merdraco.

The Merdraco makes stops in Rune, Sigil, Pirate's Cove, Tellerium, and Templeton, and finally reverses course and returns through those same ports. It goes around and around, all day and all night. It makes a complete circuit every real half hour, approximately. There are several sites which chart the progress of not only the Merdraco, but also the other local ferries.

Mark of Speed

Now that I've become an archon, it is time for me to start doing those things I was putting off as a hero. For starters, I finally did my 50th crystal guide quest which netted me the mark of speed. I was rewarded 250 archon points for it.

Hunting for crystals can be a rewarding way to supplement questing. In order to participate, go to Rune and enter the room on Rowan that has a guy who talks about helping the crystal guild. Then give 20k to Tadamir, and he will give you a scroll. The scroll is essentially a wizard eye view of the terrain that surrounds where the crystal is located. Your task is to figure out where that location is based on what the scroll depicts and venture out to that exact spot where the crystal is waiting. You will retrieve the crystal and bring it back to Tadamir for rewards of practice points, 10k in profit, and sometimes an astral.

Mark of Spirit

I've been waiting for a few days now for the world gate to the underworld to open, and early this morning it finally did. You see, to receive the Mark of Spirit one must travel to the Temple of Drakkor in Vir in the underworld plane which can be done by crossing Hellbent, plane travelling, sailing a ship through the whirlpool, or waiting for a world gate to occur. Since the other three means are either foolish to try, or not available to me, I chose world gate.

Unfortunately the gate opened near Decara and not Vir where I was trying to go. I set off to make the trip between Decara and Vir when I was killed in the wilds of the underworld by one of the numerous aggressive mobs.

I quaffed a vial of unholy water and landed in Vir as a shade. My aim in going to Vir was to get the Mark of Spirit. I had heard that you could get the mark as a shade, but having tried it before and not succeeded, I was doubting that claim.

However, since I was in Vir, I decided there would be no harm in testing it out again as a 180. I ran around trying to find my way through the somewhat confusing layout of the city to get to the Temple of Drakkor. I had to borrow a map of Vir to get there, using shops as landmarks, but I did get there.

I was visible and I started just walking around the temple, which is only 6 to 8 rooms big, if I recall correctly. I was discouraged, it seemed that trying to get the mark as a shade was just a rumor. I had walked in all the rooms and hadn't received anything.

My time as a shade was almost up, so I decided I would take one more trip to all the rooms in the temple before I gave up getting it as a shade. I stepped once more into the southern most room, and:

For devoting your spirit to seeking inner peace, the Powers have granted thee a Mark.
You have been granted the Mark of Spirit!
You gain 300000 experience points!
You gain 49 practices!

Mark of Strength

You must pick up a 10 stone boulder to obtain this mark. It repops in various locations now. Although it used to repop one west and one north of the fountain in Rune Castle courtyard, it now also pops in New Rigel in Lord Vashir's garden, in Maldra's Keep, Sigil castle, and possibly other places too. Although I'd heard from Cabal's clan website that the mark is only obtainable from levels 10 - 100, I received this mark at level 120. So, there you go.

The boulder that you have to get is actually an earth-reagent. I believe it repops more frequently than the reboot, but doesn't always pop with the reboot. I have seen the huge boulder object sell on auctions for between 500k and 750k. I tried to bid for one on auction, but I always got beat by someone who was willing to spend more money.

You must have approximately 10 stones, sometimes more, sometimes less depending on how much the boulder weighs, of spare weight/strength in order of obtain the mark when you pick up the boulder. Unfortunately, I came across the boulder when I had all of equipment on. I had to call on a helpful clan member, Tomten, to hold my equipment and bags so I could pick it up. I was really edgy that someone else was going to come by and pick it up before I got the chance.

The boulder will vanish once you get the mark, and leaves a billow of yellow mist behind. Thus, if you see a boulder on auction that is an earth-reagent and weighs 10 stones or about that much (and costs a lot), chances are it's the mark boulder. Be wary of unscrupulous people trying to pass off other useless boulders as mark boulders though. You should not be able to buy one of these boulders anymore though as they now turn to mist when you pick them up, rather than only when you get the mark.

For possessing the physical ability to relieve Lord Agrippa of this accursed boulder, the Powers have granted thee a mark.
You have been granted the Mark of Strength!

Mark of Stupidity

I received this mark after I got killed by a nameless wanderer on the faerie plane. I was on the FP to explore Eanoss Azelmar and I would never have gotten killed, but I ran out of reagents to make myself invisible.

There are no requirements for this mark other than that you seek out the hermit in the maze in the ethereal void and say no to him when he asks if you wish to be reincarnated. There are no rewards for doing something so stupid though. Not even reincarnation. The hermit won't ask you again for another minute or two. Although I have heard that archons can get rewards for this mark, possibly by visiting the hermit while they're alive, which would mean going through CPK. Conversely, I've heard it recommended against getting this mark at all as there is a dispelling yo-yo for archons that you can not use if you have this mark.

So, yeah, just stay away from this one. You also can't get mark of triumph if you have this.

**A wizened old man is sitting, legs crossed, in the middle of the triangle.
A wise old hermit's eyes open slowly.
'Welcome, my friend, to Nirvana.' a wise old hermit says to you.
A wise old hermit says to you, 'You seem to have gotten yourself into a bit of a predicament.'
A wise old hermit asks you, 'Would you like me to restore you to the world of the living?'

You say, 'No'
A wise old hermit asks, 'Hello?!@'
For being utterly clueless, the Powers have granted thee a Mark.
You have been granted the Mark of Stupidity!

Mark of Suffering

What can I say about this mark? Fortunately, there's no trick to it. It is very straightforward as far as runs go. To my knowledge, there is no preparation necessary. Take approx. 6 archons to the Unknown in Dungeon Avarice, and with all of them having detect illusion cast on themselves, go down 2 rooms (1 of those rooms is a private room though.) There, you will find the brutal in CPK. Slay the brutal, which should be easy with that many archons, and if the person who lands the killing blow does so with weapon damage then that person will get a mark and the whole form will get practices... it is still random though, so you may not get the mark.

The brutal is harmed on the leg with your energy causing extensive damage.
The brutal is harmed on the leg with your energy causing massive damage.
The brutal is harmed on the leg with your energy causing lethal damage.
For ending the suffering of the inhabitants of the surrounding land, the Powers
have granted thee a Mark.
You have been granted the Mark of Suffering!
You gain 98 practices!
You gain 6 practices!
You gain 60 archon points!
The brutal has been slain!
Your blood freezes as you hear the brutal's death cry.
You receive 0 archon points.
The brutal collapses lifeless to the ground.
The sliced leg of the brutal falls to the ground.

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