Lantisite
Mini Quests

Diocletian - Stolen Orbs

For years, a few determined adventurers have searched through the message board threads on Materia Magica information sites and talked to their clans in order to find the solution to the location of those pesky orbs stolen from Emperor Diocletian.

Now the step-by-step guide to completing this rather lengthy mini is within your grasp, courtesy of Zurak. Twas he, with help from Rka, who helped me to complete this mini and gave me permission to post the findings. This is a rather lengthy guide.

Ordinarily, I might not want to expose the work of others to the masses so explicitly, but considering that the last time the players in the know didn't talk about what they knew, the knowledge of how to do this mini faded from memory, I don't feel too bad posting it here.

When you walked into the Emperor of Diocletian's room in the Palace of Diocletian you may have triggered him to say something about having his orbs stolen... sounds like a dirty joke, doesn't it?

Emperor Diocletian exclaims, 'Ohhh woe is me, time is getting close, if someone does not recover the prized orbs that the thief Agerfoyle stole, all of Diocletian will be destroyed!'

All of the orbs can be found in Diocletian, although one can actually be found in two places...

'I will help' you say to Emperor Diocletian.
Emperor Diocletian tells you 'I cannot risk the life of one such mortal as ye, However if thou can prove thee worth I shall reconsider.'

Emperor Diocletian tells you 'Find the great scholar Archibold and if ye can get him to speak to thee about the matters at hand I will honor thy able. Return to me with his words of wisdom soon as time in running out.'

Emperor Diocletian gives you a golden seal.

Visit Archibold, the great scholar, in the Diocletian Basilica. Be sure to bring along a psionic because Archibold will want to communicate his message to you using esp.

Archibold the Great Scholar whispers to your mind, 'Ahh a brave adventurer has decided to help save our great city! I cannot speak the phrase aloud for traitors might hear me.'

Archibold the Great Scholar whispers to your mind, 'Listen closely to your thoughts and ye shall know what to say to the emperor.'

Archibold the Great Scholar closes his eyes in deep concentration.

Archibold the Great Scholar whispers to your mind, 'For the four elements I shall avenge the theft and return peace to the mighty Diocletian.'

Archibold the Great Scholar gives you a blue rhinestone.

It seems kind of ridiculous to me that Archie can say the first two lines into any non-psionic's mind, but can't tell you the phrase unless you are a psionic... So, then you take the phrase and the rhinestone you have obtained back to Emperor Diocletian. Thanks to Rka for being my psionic enabler for this.

'For the four elements I shall avenge the theft and return peace to the mighty Diocletian.' you say to Emperor Diocletian.

'I grant thee honorable and able to accomplish the task at hand.' Emperor Diocletian says. 'Good to luck to thee and return my orbs safely please! Time is growing shorter and shorter as we speak.'

Emperor Diocletian tells you 'I have already hired a brave being to help reacquire the orbs. However, he has not yet returned, seek him out and perhaps ye shall be able to learn useful information.'

Emperor Diocletian tells you 'My hired help be one who is skilled in the art of fighting and is waiting around the area. Hurry before it is too late.'
Emperor Diocletian tells you 'Take this seal so he knows I have sent you.'

Emperor Diocletian gives you an emerald seal.

And thus, Emperor Diocletian has given you the necessary clues to progress you onto the next step in your journey. But who is this person that you need to seek out? He wasn't very specific... It needs to be someone who works for the Emperor, someone who is a skilled fighter, and someone who has information for you. There could be more than one candidate who fits this description, but exploring Diocletian with the seal will soon produce results.

Caught off-guard, a minotaur warrior blinks in surprise.
'Isn't this his Majesty's seal?' a minotaur warrior asks.
'Are you here for the orb?' a minotaur warrior asks.

'Yes' you say to a minotaur warrior.
'You unworthy scum, you shall never be able to recover the orbs if I have not yet recovered them.' a minotaur warrior says.
'I am a minotaur and I can do anything better than you, So begone out of my sight before I kill thee.'
A minotaur warrior begins attacking you!
A minotaur warrior is in perfect health

You are smashed on the head by a minotaur warrior's bash causing mild damage.
Electricity arcs across the spear of the dead!
A minotaur warrior is jabbed on the torso with your pierce causing incredible damage.
A minotaur warrior is jabbed on the torso with your pierce causing lethal damage.
A minotaur warrior has been slain!
Your blood freezes as you hear a minotaur warrior's death cry.
You receive 5,201 experience points.
A minotaur warrior collapses lifeless to the ground.
The severed tail of a minotaur warrior falls to the ground.
You take 788 gold coins.
You take a crumpled note from the corpse of a minotaur warrior.
You take an air orb from the corpse of a minotaur warrior.
The Powers give you one gold coin for your sacrifice of the corpse of a minotaur warrior.

Now you have the air orb, and a mysterious crumpled note. Hold onto the orb and read the writing on the note.

>You see a series of weird characters, intermingled with strange symbols.
Luckily you can vaguely make out a few important sentences. The entire
paragraph sounds like a praise you would use for someone fetching for
compliments or an answer to a question. It reads,

Sunbeams dance across us in the noon, we bloom twice times twelve and
beneath our beautiful blossoms ye shall find what ye desire.

While it certainly sounded like a riddle to me, the truth is much easier... simply repeat the last two lines of the note to Larkin. Larkin is master gardener in Peristyle garden.

'Oh ye speak such beauty, perhaps you can help me figure out what has caused this wonderful occurrence.' Larkin, the head gardener says. 'If you slay a rogue bumblebee and return to me a stinger, I will have one last task to ask of thee.

After retrieving the rogue bumblebee's stinger:

'Lantis, would you happen to know what happened to my flowers?' Larkin, the head gardener asks.
You give a bumblebee stinger to Larkin, the head gardener.
Larkin, the head gardener says, 'You are truly a noble one indeed and those pesky bumblebee's won't be able to sting me any more.'
Larkin, the head gardener chuckles politely.

Larkin, the head gardener asks, 'If I were to give you a spade, do you think you could help me one last time?'

'Yes' you say to Larkin, the head gardener.
'Oh good, I am glad that you are willing to help me, I am just getting too old for this.' Larkin, the head gardener says.

Larkin, the head gardener says, 'There is an odd seed that grows here in the Peristyle garden, find it and return it to me and I might be able to help you.'

'Oh yeah, I almost forgot, take my spade, you'll need it if you are to find the seed.' Larkin, the head gardener says.

Larkin, the head gardener gives you a wood and iron spade.

When I found the seed, it was to the room just south of Larkin in the garden. I do not know if it pops in the same place every time or not though. It could be a random room in the garden just as easily.

You begin to dig, throwing large clumps of earth over your shoulder.
You have uncovered an oddly-shaped seed!

You take an oddly-shaped seed.

You give an oddly-shaped seed to Larkin, the head gardener.
'Good, you found it, now I can finish my herbal mixture that I have been working on.' Larkin, the head gardener says.

'The other day I saw a man toss this into some bushes as he was running across the garden.' Larkin, the head gardener says. 'I don't know who it belongs to but surely someone as noble as yourself will be able to return it to its rightful owner.'

Larkin, the head gardener gives you an earth orb.

The earth orb can also be obtained in Vospire after reboot on the ground in one of the merchant's shops in the south side of the city.

Finally, go down and down into the tunnels beneath the Baths of Diocletian. Walk around until you find An Unusual Glowing Dead-End. Search in this room until an east exit appears. Go east into:

Inside Master Thief Agerfoyle's Den                      - - -
(-------------------------------------------------) W <---(M)---> -

Surprisingly, you have discovered a strikingly comfortable, rock-enclosed home. Mud-brick walls support the oval shape of the room, and the earth creates its floor and ceiling. A small blanketed bed and shelves line the northern wall, and a small kettle can be seen to your east. Unexpectedly abandoned by its owner, Agerfoyle, this small home now sits unused. Through the use of secret tunnels, Agerfoyle was able to gain access to a majority of the palace unnoticed. However, his last burglary was unfortunately interrupted by a number of guards, and he now sits in the secured palace jail. In the dead-center of the room is a curious sight, a magical broom is here, gently sweeping up dirt by itself. Two little wooden arms extend from the broom's long handle, one of which is holding a small copper dust pan. Your eyes widen as you notice what it holds in its other hand...
*A wooden broom whisks across the room, cleaning endlessly.

Yes, in the broom's hand is a water orb. Kill the broom and take its orb, if it has it. You may have to kill the broom more than once to get this orb. Once you have all three orbs (air, earth, and water,) return all three orbs to the Emperor of Diocletian.

Emperor Diocletian says, 'Oh thank goodness you have found all of the orbs, please give them to me and I will reward you handsomely.'

<You give orbs to Emperor one by one>

'Thank you for returning all of the orbs to me, Lantis.' Emperor Diocletian says. 'Now I can return them to their rightful place.'
Emperor Diocletian says, 'For your valor, I reward you with a weapon from my personal armory, the Pike of Prosperity.'
Emperor Diocletian gives you the pike of prosperity.
Emperor Diocletian says, 'The pike cannot be used by just by anyone, it takes someone of high morals to use the weapon.

The pike of prosperity is a level 150 pike that does holy-wrath damage with flaming. It doesn't seem to be a particularly good weapon, even for mid-third classers. Maybe that's just my opinion though. The special damage types could be handy though.

Lowangen/Tower of Art - Keleuei and Sanctity Equipment set

This mini quest is available to adventurers 181 to 221. I did this mini with Vierna at around level 210.

First, you must kill the Grand Master Paladin in the Tower of Art to get a low drop house key. Then, take the house key to Lowangen. On Lowangen's east side, there is a locked east door. You can use the key from the Grand Master Paladin to gain entrance.

Inside is Keleuei, and he is not too difficult for a pair of early to mid fourth classers. A good strategy is taking turns tanking and fleeing to heal. However, the door will close and lock again after a short while though, which makes it effectively impossible to flee from Keleuei if you need to. Once the door closes and locks you can use smoke bombs or calm spell, potion, mix, etc. to end combat. Keleuei is not aggro, as far as I can remember.

He drops a white shield of sanctity, a blessed helm of sanctity, and a longsword named 'Sanctity', which is as much information I can provide without feeling like I'm ripping off at least one other source. Unfortunately, the old Clan Cabal site is no longer up, and thus their helpful guide to this area is not up either. As an aside, its possible that Keleuei drops a key to a cabinet that is in his room which has the equipment rather than actually dropping the equipment.

Dungeon Wroth - A Huge, Enraged Orc

    Mini quest/boss which starts at pathetic human in Dungeon Wroth, to then giving a summon scroll to a cloaked worshipper, to be transported to a huge, enraged orc NPC boss. I didn't get very far, and hopefully you can do better.

This mini takes the player beyond what is required for the mark of Judgement. In Dungeon Wroth, visit the pathetic looking human. If you have already gotten this mark, you can still rescue him again to trigger the second part of this mini quest. However, this is allegedly a mini that can be done by those up to level 135.

'Help me, Refrain!' a pathetic human prisoner exclaims to you. 'You must!'
'Rescue' you say to a pathetic human prisoner.
'Please, Refrain, HELP ME!' a pathetic human prisoner exclaims to you. 'I've been here years... I can only guess what's become of Sepharia! The orcs do terrible, awful things! You must help me escape, Agrippa must be warned! If you dare venture any farther down, search for the body of my companion, Sellan. I pray he's dead by now...'

Then, of course, you race the pathetic human prisoner to the room outside the entrance of Dungeon Wroth.

'FREE AT LAST!@%' a pathetic human prisoner exclaims.
Finally free of the shackles and bonds of the orcs, what's left of Sir Koller runs back to Rune to check on his family.
You gain 1 quest point!
You gain 20,000 experience points!

Following this, descend to the bottom level of Dungeon Wroth and visit the cloaked worshipper that is in the room north and west of the high priest.

'...A human..?' a worshipper says. 'Help me...'
'The orcs...' a worshipper says. 'They jabbed out my eyes..'
'But I have seen their power!' a worshipper exclaims. 'If you can heal me enough, I can bring you there! Will you help me??'
'Yes' you say to a worshipper.
'I'll also need a scroll or something...' a worshipper says. 'I have long ago forgotten my complex magic, and I am the only one who will be able to survive the path down.'

I can only guess that this tortured cloaked worshipper is actually Sellan, the person spoken of by Sir Koller, the pathetic human prisoner. You need to give him a summon scroll and he will take you to the orc master. The orc master is supposedly difficult, so you may want to bring a small form, if you can. Thanks to Zurak for his help with this.

Update: I gave the summon scroll to the cloaked worshipper, with my level 117 alt. I was summoned down into a dank pit (NPK) with no exits in which I met the huge, enraged orc. It was aggressive, attacking me immediately. I lasted three rounds, during which it bashed me with its arms, fragged my equipment with frost breath attack, and also tried to physically disarm me. It seemed to be immune to my bashing weapon. Three rounds was really not enough time to experiment, unfortunately.

I had previously thought that getting to this area and beating this mob might lead to some of those elusive Dungeon Wroth equipment... I did not even have a chance to look at the mob to see what it was carrying. Oh well. Maybe I'll try again at 120, or so, and with a group next time.

Update 2: I went with a full form of 120s to this mob, and we still got the crap kicked out of us. That is saying something because with fewer people we were able to easily handle junior megatentacled bog nightmare, and ancient beyonder. Some in the form had over 1500 HP, we had 2 witches, and a knave, but we all ended up dying.

Fortunately, we discovered that you can bring a group with you, but that a human is needed to interact with the cloaked worshipper NPC in order to get in. Also, we found that you can get back down to the mob immediately, without waiting on some arbitrary cool down period for cloaked worshipper.

Irda Isle - Nyno'hoj Sepedlaep's Apple Martini

Yes, that IS an anagram for Johnny Appleseed. Predicably, this mini quest involves gathering gratuitous amounts of apples and bringing them back to this NPC who wanders Irda Isle.

(Charmed) **A thinning young man is here, sewing seeds into the soil.
'I sure do love apples, and everything they create.' Nyno'Hoj Sepedlaep says to you.
'Unfortunately, this cursed Isle keeps me away from my precious red, green and yellow loves. I've got a fever, damnit, and it can only be cured by apples. Bring. Them. To. Me.'

I brought him a few, but I had to go all the way back and forth to Rune. I tried buying and planting a bunch of apple seeds all over the island so that they would germinate into apple trees and save me from running back and forth, but that didn't work very well as the tree disappeared pretty quickly and took too long to mature.

The strategy that finally worked was to go to Sigil, and buy a ton of apples from the cake shop on Periwinkle because there is no limit on the amount of apples you can buy from there. I filled up 4 bags with apples which worked out to be around 300 apples, and traveled back and forth to Irda Isle a few times on my broom until I had met the required number of apples that Nyno'hoj wanted.

You give a bright, shiny red apple to Nyno'Hoj Sepedlaep.
Nyno'Hoj Sepedlaep exclaims to you, 'Only 1 left to go, thanks!'

You give a bright, shiny red apple to Nyno'Hoj Sepedlaep.
'Wow, that's a lot of apple-crap, take this for your trouble, and please, seriously, make honest use of it.' Nyno'Hoj Sepedlaep says to you.

Nyno'Hoj Sepedlaep gives you a suicide contraption.

'This is going to be more than hardcore.' Nyno'Hoj Sepedlaep says.
'It's going to be applecore.'
Nyno'Hoj Sepedlaep makes a giant appletini, drowns his sorrow in all ninety gallons of booze, and passes quietly in his sleep.

So, there you go. He does reward a suicide contraption after all.
A suicide contraption is a level 241 exotic weapon that does 180 points of other-type damage. However, attacking something while wearing it causes the victim to be zotted down to 1 hp, 1 sp, 1 stamina. It is also vanish-death. Its no-save though, so you won't be using it very long... hence the name I suppose.

I'm still trying to determine what the most useful application of this item would be, since I only have one.

Mandrake Woods - Tired Elven Paladin and Paradore

Located in Mandrake Forest, this mini quest requires you to return the bronze gelding, Paradore, to the tired elfin paladin.

A tired-looking elf searches for her horse.
A thorny, red-veined vine twines its way around your feet.
'Have you seen my beloved horse, Paradore?' a tired elven paladin asks you. 'One of those beastly trolls knocked me off him earlier, and I blacked out. When I awoke he was gone. Oh I hope he hasn't been eaten!'

'Yes' you say to a tired elven paladin.

'You HAVE seen my Paradore?' a tired elven paladin asks you. 'Oh goody! Please will you bring him to me? I would be ever so grateful.'

You say to a tired elven paladin, 'Yes'

'Oh would you would you would you?!' a tired elven paladin asks you. 'WHEEE!!'
'Take this scented apple and give it to Paradore.' a tired elven paladin says to you. 'He won't let you mount him otherwise. Ride him back to me and I'll try to think of some way to repay you.'

A tired elven paladin gives you a scented apple.

Then you must look around the Mandrake Forest for the bronze gelding, Paradore.
You give a scented apple to a bronze gelding.
A bronze gelding takes the apple into his mouth and begins to chew on it happily.
A bronze gelding nuzzles your neck gently.

You mount a bronze gelding, and start riding him.
A bronze gelding whinnies uncomfortably, but lets you mount him.

Once you're mounted on the horse, ride Paradore back to the tired elven paladin. I recommend being invisible through most of this mini so as to avoid the aggressive trolls slowing you down. However, you must be visible when you enter the elven paladin's room so that she will reward you for bringing back the horse.

A tired-looking elf searches for her horse.
'Oh YAY!@#' a tired elven paladin exclaims to you. 'You found my beloved Paradore! Thank you thank you thank you THANK YOU!!'
A tired elven paladin gives you a big hug as she helps you off the horse.
A tired elven paladin mounts a bronze gelding, and starts riding him.
'Here, take this gold for your troubles.' a tired elven paladin says to you.
a tired elven paladin gives you 10,000 gold coins.

New Rigel - Lost Pixies

These pixies spawned in New Rigel several years ago, not to be seen by me again. Here are some interactions I had with this NPC. NPC has a pixie dress item that can be worn on the hand (I believe).

I believe this NPC is related to an area in the Bazaar. If you look out the window in the room with the bearded sage you will see a forested area, but I don't know how to access this room. Possibly you could blink in.

You say to a lost pixie, 'Home'
A lost pixie gasps.
A lost pixie starts to look a little pale.

'Oh dear...' a lost pixie says. 'The Lady of Laureate would be quite cross with me if I told you that...'

You say to a lost pixie, 'Lady of laureate'
'You know the Lady?' a lost pixie asks. 'Oh please let her know I did not mean to get lost...'
A lost pixie exclaims, 'I just want to get home!'
A lost pixie sobs in misery, she really needs someone to comfort her from the looks of it!

You say to a lost pixie, 'Cold'
A lost pixie shivers uncomfortably. Maybe she needs a heavier coat?
'It is so cold here...' a lost pixie says. 'Even the trees are unhappy.'

You say to a lost pixie, 'Ilan'fel'
A lost pixie exclaims, 'This is not Ilan'fel!'

A lost pixie gasps and starts to look a little pale.
A lost pixie exclaims, 'I am not allowed to say anything about that!'

'Oh dear...' a lost pixie says. 'Oh dear... The Lady of Laureate will be quite cross with me...'

New Rigel - Holy Silver Cross

    I walked into possibly the beginning of this mini, but I don't know much about it other than that it is a mini quest and that it is for levels 180? to 241. Also, to the best of my knowledge, this mini is only available once a reboot since the main object is one of the few objects in the game that is reboot only. This may have been changed, but only the immortals know for sure. Additionally I have heard that the cross only pops for a short while at midnight on the 13th of the Alyrian month.

In New Rigel, there is a locked and hidden door north in Indra Temple. You say, 'In the name of the dark powers let me pass' You hear a faint *click* from the north wall.

A Dusty Antechamber - - -
(-------------------------------------------------)
WARNING: You are in a NEUTRAL PLAYER KILLING room.

Dust and cobwebs cover the floor and walls. The smell of stale air penetrates the air as if it has been present since the dawn of time. Every inch of the floor is covered in dried blood. The vast amount of bloodshed that had to have taken place here is astounding. There is a small coffin in the center of the room with its hinges long since rusted.
A long wooden coffin covered in holy runes is here in the darkness.
A thorny, red-veined vine twines its way around your feet.
A dark voice speaks into your mind, 'If it is a reward you seek, go to the Tower of Art and retrieve a holy silver cross. Do this and bring it back here and I shall reward you greatly.

Sigil - Unicorn and Satyr

I haven't done this mini quest yet either, but I completely intend to. This mini is for second classers levels 61 to 119.

Have you ever been in Sigil killing castle knights and being baffled because you could not sacrifice a delicate jewelry box. You can't sacrifice it because there is something in it, and you can't get that something out because you can't fathom how to unlock the box because there is no known key. You used to be able to open this box by getting a dracon to acid or fire breath on it, or walk through a trap that frags equipment, such as the one at the entrance to Kypell's room (all west on the hidden street off South Arnica.) However, it recently has been changed to be magic resistant, and so is impervious to traps or acid breath.

Inside the box is a unicorn key. The key is insulated, so it would not be destroyed in the fragging. Take the key, if you can figure out how to get it out, into the gallery of the castle. Search one south from the northeast room of the gallery and a locked door will be revealed. Allegedly, you can pass the guard inside the door at 5:30 am game time and go down, but after doing some work on this myself, I found I was not able to gain access past the guard at 5:30 am. I am going to try midnight, and I am open to suggestions about other possible times to try. It does seem though that he will let you by for an entire hour (15 minutes real time.)

Inside is a boss aggro satyr mob (Novrar the necromatic beastmaster, I believe), which would be a difficult fight for a second classer. It is possible that more than one person may be able to get down at once. Allegedly, the best class for this boss was a valkyrie druid, but of course new class combinations are now available that might be better. For instance witch, psionic, paladin, or knave might have something to give them an edge.

The equipment the satyr drops though is like the white whale for level 100s. He may drop a bonedriven shield, a spear of the hemic unicorn, and/or an equine femur.

Tellerium - Jake Jofasta's Pinecone Bucket

I really have no idea what this mini leads to, but I am curious. You are intended to bring large pinecones to Jake's Drug Store in Templeton, and put the large pinecones in the bucket in his shop.

You focus your powers of observation on a well-worn syrup bucket:

Item 'a well-worn syrup bucket' is type container, alignment 0, made of steel,
has keywords 'well worn syrup bucket dragon huge'.
This item weighs 7 stones and 0 pebbles, and is valued at 52,300 gp.
This level 241 item has the attributes: identified insulated wont-fuse unbreakable nodecay magic-resistant save-location
A well-worn syrup bucket looks well used. Capacity: 1 item. Maximum weight: 1 st, 25 pb. Flags: none
When you look inside, you see: Nothing.
This bucket's enormous, intended to be hung on a tree and filled with sap for an entire winter. Its time has come and gone, and although it's no longer fit for collecting maple syrup, it's living on in other ways. Right now, it's serving a purpose for someone, as the word PINECONES is scrawled on the front in a southpaw chicken scratch. Right now, it is maybe a fifth full of pinecones. The thing is enormous though, with a capacity of probably six or eight hundred pinecones, if not more.

If the bucket is anything to go by, this is probably an archon miniquest, possibly involving a huge dragon. Allegedly, you can get these large pinecones from Fellstump (scatter mob,) Larkin in Diocletian, a fey pharmacist, a giant maneating plant on Sea Hag Isle, or a tangle tree in the wilds. That tangle tree is evil, by the way. Its no-flee.

You put a large pinecone in a well-worn syrup bucket. With a soft *tchungk*, you drop a large pinecone into a well-worn syrup bucket. Despite being a seemingly insurmountable task, a well-worn syrup bucket is slowly filling with pinecones. Right now, it is maybe a fifth full of pinecones.

Additionally, there is a druid outside of Jalur Lumber Camp who encourages you to bring pinecones here. So far, I have heard that this pinecone bucket is somehow related to Crerakoth's branches.

Xaventry / Tellerium - Bloodline Quest

This is surely a recipe for disaster. Okay, the begin. I purchased a vial of my blood from the quest master in Xaventry, Lady Undya. This is an archon item and an archon quest, though you can get the vial from other quest masters too.

I then held and used the vial in a safe room, and was transported to the ageless druid in Xaventry who hangs out in the druid grove, but can only be accessed by other druids, unless you have a warp stone or this vial apparently.

You are given a quest of thirteen tasks (I believe it was,) and told to visit Uny'yun the aged for the phases. In fact, the first phase is to talk to Uny'yun the aged. He is in Tellerium prison. In fact, this is the really old minotaur who needs the keys of ancient benediction. He is sitting in a non-pk cell on the south east side of the prison. You don't have to go through pk to get to him, though I have heard that the room underneath him is CPK.

He will inform you of your first of twelve tasks. It seems to be different for everyone what order (and perhaps even what tasks) are in their bloodline quest, which I think makes it more interesting, but also difficult to collaborate with others.

Here are some phases that I've heard about so far. Anyone attempting this obviously has their work cut out for them.

- Destroy 1000 maleficarum roots, and 2000 tourmalines.
- Solo the elemental hydra, Dr. Gonzo, and Vextrinas.
- Kill seven different scattered, wandering enemies.
- Kill 200 pirates.
- Do 50 orc persuer quests, 50 crystal quests, and return 50 y'goth skulls.
- Own 6 homes.
- Defeat 10 archons not in your clan in the Arena.
- Journey to all pirate hideouts, and taverns in southwest passage.
- Obtain 15 false faces.
- Destroy the broom of Baba Yaga, the claws of a dracolich, a belt made of silmarilium, a sword named Stormchyld, the amulet of champions, the skull of Riga and an altar of power.
- Kill 30 bosses in CPK.
- Take one of your children to the wedding cleric.
- Give Izydor 15 relics to destroy.
- Exterminate all life in Winterborn Mansion.

Tellerium - Keys of Ancient Benediction

Alright, I admit it. I just posted this because I needed something to add to justify updating finally. This is a mini that I have run across a few times now, and have been hearing about from others that were also curious about it.

In different prisons around the game (Lowangen, Templeton, Unseelie, Cavhfail, and Vospire) there are five ancient keys of benediction, that can only be used by a minotaur of at least 1200 years of age. In other words, no player fits this oddly specific qualification. These mysterious keys raise a number of questions.

What do these keys open? What mob is required to use them, if any? And why is one of the cells in Tellerium prison blocked off, and how can we get in?

The keys probably open the locked area in a cell in Tellerium prison, when given to Uny'yun the aged (a very old minotaur) who sits in one of the cells in Tellerium prison. The keys have a decay timer though, so recovering them all and returning them to the minotaur must be done quickly. Since many keys are needed for this, this miniquest will probably require group collaboration to complete. Uny'yun the aged used to be behind a locked door, and you could not get past the prison captain to see him. Since the institution of bloodline quests though, he has been moved into the cell and you can wander right in to see him and he will ask about the keys.

*****A hunchbacked minotaur sags beneath the weight of his wrinkles and gnarled horns. 'Lantis, you must be the envoy from the wardens.' Uny'yun the aged says to you. 'You certainly took your sweet time getting here.'
'Do you have the keys?' Uny'yun the aged asks you. 'This is an emergency that requires immediate action. give me the keys from the 5 wardens- I cannot even begin to act without getting this door open.'

Who knows what rewards and secret knowledge come with solving this mini?!

Templeton - Captive Brigand Lieutenant

A few days ago I completed this run, but I forgot to post about it at the time. This mini quest is available to players level 120 to 180, and it rewards one, sometimes two, pieces of equipment that may be useful for a fourth classer.

The mini quest starts in the sewers of Templeton. In the sewers there is a certain drainage pipe that has a hidden north room adjacent to it. Search in the drainage pipe to reveal it. When you go into the small room, there is a brigand lieutenant there.

A Small Room
You have stumbled upon a small room hidden in the sewers. You can see the signs of recent activity here. There are open boxes in the corner emptied of their contents, several scuffle marks in the dust, and a pair of trousers folded up on a chair.
A brigand is here, and a man of importance from what you can gather.
'Aigh!' a brigand lieutenant exclaims. 'Intruder!'
A brigand lieutenant asks, 'Do you wish to die today?'

'No' you say to a brigand lieutenant.
'Good, we will let you live if you perform a task for us.' a brigand lieutenant says to you. 'Will you cooperate?'

'Yes' you say to a brigand lieutenant.
'Great, take this key and open the grating in the north part of the sewers.' a brigand lieutenant says to you. 'Once inside the castle you must find our gang member in his cell and bring him back to us.'
A brigand lieutenant gives you a key.
A brigand lieutenant says to you, 'Also you will need to locate a ration of food for the prisoner, he has a special diet and the last one I had was stolen by a vagrant not long ago near Augustus Park.'

Travel to the southeast corner of Templeton. Lord Templeton's tomb is inhabited by an old crusty bum. He has the ration that you will need for this mini on a rare repop. You may need to kill him multiple times, and you will probably not be able to solo him during third class.

Once you have the ration from the crusty bum, go into Templeton Castle. Go downstairs and into the dungeon. On the west side of the dungeon, in the southwestern most cell you'll find a rogue brigand prisoner chained. You'll know this is the mob you are looking for because there is a bit about a crime syndicate in his description.

This prisoner is much unlike the others in the dungeon. He seems to be a member of some crime syndicate. He wears the symbol of a thief's guild and seems to be in better shape. He is wearing the standard issue clothing of all prisoners of the dungeon.
He is a human approximately 5'9" tall.

'Ah, you have come to help.' a rogue prisoner says. 'I will follow you out.'
A rogue prisoner joins Lantis's formation.

Give the ration to the rogue and he will join your form. Lead him out of the dungeons and down the guards hall, located on the southern end of the dungeon. It is okay to go right passed the castle guards in the dungeon. When you get to the end of the guards' hall, open the locked down with the key from the brigand lieutenant. The down leads to the sewers. Lead the rogue brigand back to the hidden small room where the lieutenant is.

Upon arriving at the small room, the brigand lieutenant will take the rogue prisoner from you and reward you with a pair of lieutenant's gauntlet's and sometimes a pair of deerskin moccasins.

Item 'the lieutenant's gauntlets' is type armor, alignment 0, made of leather,
has keywords 'gauntlets leather lieutenant', and can be equipped on the hands.
This item weighs 0 stones and 30 pebbles, and is valued at 34,800 gp.
This level 160 item has the attributes: identified blessed insulated
Armor resistance is 8 pierce, 8 bash, 8 slash, and 8 exotic.
Affects agility by 1 for -1 minutes.
Affects strength by -1 for -1 minutes.
Can be used to cast the level 80 spell, 'stone skin'.
Your class must be equal to rogue to use this item.
*This item may be repaired 7 more times.
Although the smell of these gauntlets indicates that the last owner was in need of a long bath, their strength is apparent. Steel plating lines the inside of each finger, covered in a thick leather glove. The wrist plates flex and circle in a full 360 degree angle, making them perfect for a rogue to carry out their work.

For all intents and purposes you have now completed this mini quest. Stick around for a moment more and you will get to hear the sounds of the brigand rogue being slaughtered by castle guards.

Twin Moons Inn - Wine

Managed this mini tonight after several failed attempts. In Twin Moons Inn, a merchant asks you to bring him wine to go with his meal. Naturally you first try the glass of spiced wine that is sitting on the table in the common room, but that is not what he wants. He acts like you've tried to poison him and clarifies that he wants the special wine that the cook uses to flavor the dishes. So you must kill Cailin O'Tera, the cook, to get it.

The hard part was finally killing Cailin O'Tera, the cook, which I did by druid webbing her, backstabbing her to 45% and then just throwing a lot of high explosive mixes at her. I also had to keep fleeing to druid heal so I could resume attacking and not give her a chance to regenerate hp. She was impervious to my blind mixes and druid blinding, and liked to cast poison, plague, and blind on me. I found it was easier to flee when she started casting rather than let her hit me.

You take a crystal wine carafe from the corpse of Cailin O'Tera.

You then hand the crystal wine carafe over to the merchant. He rewards you with a strange red fruit. Take the fruit to the Lonely Dragon Inn on the road between Rune and Xaventry. Give the strange red fruit to a halfling in the room that is guarded by a bouncer. This mini ultimately rewarded me 50k exp and 25k gold.

Vospire - Cooks and Cockfighting

This is a short mini in Vospire, and not very rewarding, but it is still a mini and so I report it here now.

It begins in the castle kitchen, triggered by the cook. I triggered it on my second class alt, but I see no reason why it wouldn't trigger for anyone.

'Say, Theodora, could you fetch me another chicken?' the castle cook asks you.
'The grocer should have one.'
'If not, ask him where to get one.' the castle cook says to you.

Then, proceed to main street in Vospire to visit the grocer for a chicken.

You say to the Grocer, 'Chicken'
'Menehune, I'm sorry, I have none!' the Grocer exclaims to you. 'Perhaps you should seek out Alazia. Ask her for a glass of blood and a chicken leg, she'll know what you mean.'

So, I went over to Alazia's Tavern to speak with her.

'Greetings Adventurer, what can I get you?' Alazia asks.

'Glass of blood and a chicken leg' you say to Alazia.
Alazia motions downward subtlety.
Alazia nods at you.

She reveals a hidden LPK room under the bar. It is a secret cock fighting ring. So go down and kill one of the roosters in the room. Once you had defeated the rooster, it leaves behind a bloody chicken carcass that you can take back to the cook.

You give a bloody chicken carcass to the castle cook.
The castle cook smiles at you. Doesn't that just make you want to smile back at her?
the castle cook gives you 200 gold coins.

Xaventry- Possible Religion Mini

I was walking around Xaventry with my weak, first class alt who is not following any religion at the moment, when I triggered this:

*A priestess of Ithrilis glances at you when you enter the room. 'Whatsherface...' a priestess of Ithrilis says to you. 'Please, help us. A made-up madman has infiltrated our temple, and stolen the tears of Ithrilis from the innermost shrine!' 'The uninitiated are not permitted to even lay eyes upon the drops, much less remove them!' a priestess of Ithrilis exclaims to you. 'I beg of you, find that man, and retrieve our tears!'

I didn't get a chance to finish this since I got chased out of PK, but I am curious about it, and wondering if such a thing is in place for the other powers as well.

Xaventry- Robotic Metallic Beasts

I ran across this area a while ago while I was scatter hunting in Xaventry. Inside the Druids Grove maze in Xaventry, there is a cavern-y area that is accessible through a walkthrough wall. You will need to go through the east side of the maze, which has the dizzy rooms, to get to it.

Once you enter this area, you will see a 24-karat clockwork centaur standing before a locked door. If you kill him, he will drop the key to the door. Behind the door is a CPK room with another robotic mob and another locked door. If you kill this mob and go through the door there is a third mob and a third door.

Finally, there is an obsidian cavern. Beyond this point, there is a room in which it is possible to use a mechanism to toggle the safe rooms in Dira and Ithrilis temples of Xaventry. Probably only certain problematic ones, I'd think. You can also access this room a different way from the other side of the druid maze, but only if you are a low level.

Additionally, the mob in the room with the mechanism must be dead to operate it.

Random? - An Architecturally Perfect Fiction

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